|
||||||||||
LECTURE
WEEK 7 MMST
12016
Audio for Audio’s Sake: Audio Art What is Audio Art? In
a specialist art school environment the question of, what constitutes art?, is
addressed early in a student’s academic career. After researching and
responding to art theory essay topics relating to: aesthetics, creativity,
the avante garde, imitation,
conceptual art, performance art, representation, reproduction, skill and
craft, objectivity and subjectivity; most 2nd-year students have a
response that they can spout on demand to the question. The contexts of
students participating in this CQU course are likely to be more
omnifarious and less specialised in focus on the artistic nature of the
application of digital audio techniques. One might assume that to assist
students from such divers backgrounds as: information technology,
multimedia and, journalism, to "come up to speed" in this discourse, that
a definition of art should be offered. However beyond illustrating the
nature of the difficulty of offering such a definition, with reference to
the standard dictionary.com version, investigating the etymology of "art"
will be neither the purpose nor the approach of this
lecture. A
traditional definition of art that may have sufficed until modern times is
apt to be deficient in the post-modern and digital
idiom:
Semantic
difficulty is encountered when discussing notions of "art" as "beauty".
Particularly within the genres under scrutiny in this discussion, "audio
art" and "sound art", a distinction that sets apart the artifacts of
endeavour in these fields—though not in any exclusive sense—from notions
of musicality as understood in terms of rhythm, harmony and melody, is
established. This has been the case in the visual arts since, in apparent
reaction to the horrors of World War I, the Surrealists began to turn
traditional aesthetics on its head. And in the field of ‘music’, the
composer/artist John Cage, who is famous for his deconstruction of the
hierarchical opposition between noise and music in the 1940s and ‘50s, led
the attack on conservative sensibilities with statements like: “Which is
more musical: a truck passing by a factory or a truck passing by a music
school?”[2] It
follows then, that we should discuss aural art forms, not in terms of
beauty but in terms of aesthetics which can be unarguably stated as
concerning the following fundamentals:
Our
digital focus, by definition introduces a third
criterion:
And
a fourth, very important, aspect affects our comprehension of works of
art:
A
further definition of “art” from dictionary.com falls short of being
complete because it fails to take account of the importance of
context: “Human
effort to imitate, supplement, alter, or counteract the work of nature.”
For
the purpose of this survey of digital audio art, if the producer of an artefact
claims that it is art,
and it is presented in a context that supports the claim, then we must
ask, “who are we to argue with them?” In
this sense our approach will be two-edged. It will
be: anthropological –
in that it will present some observations of the origin, the behaviour, and
the physical, social, and cultural development of human endeavour in the
field of digital audio as art [and as the antithesis of art, anti-art],
and; phenomenological
– on the premise that
reality consists of objects and events as they are perceived or understood
in human consciousness, and, in this instance in particular, as they are
perceived or understood by those who use the term art to describe the sound artefacts
that they themselves produce and/or the multimedia events that
they instigate and/or participate in, and/or the processes they use to
generate and manipulate sounds. In the understanding of many a commentator on artistic practice there is a notion that an artist, in his or her individual or collaborative endeavour, pursues theoretical and practical associations that are notable in that they are in some way outside of the cultural norm for the time in which they live and work. A significant feature of art practice in contemporary Western culture is that artists feel at liberty- indeed some feel it is their responsibility- to experiment with new techniques, practices and juxtapositions. Often this approach results in techniques and artefacts, that on initial consideration may be experimental 'failures' are persevered with and , in this way boundaries are pushed. This idea is taken up by a writer called Kim Cascoyne, in an article called, The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary music, which is the recommended reading for this week. You will find resonance also with the ideas of la perruque, tactics and strategies, discussed during the lecture next week (week 8, Audio in the mix). Reading 1: Kim Cascoyne. The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary music. Computer Music Journal, Winter 2000. Click here for .pdf document. (Acrobat reader required) There is an irony or paradox observed by art theorists and practitioners in regard to the notion of the experimental, revolutionary and avant-garde artist. This is the obvious fact that once art is recognised as being successful, it becomes possessed by the status quo- shown in mass exhibitions, bought by collectors, performed in mass concerts, consumed by mass media and so quickly becomes normalised, and often de-contextualised. Throughout modern and contemporary times there have been conscious efforts on behalf of some artists to divorce themselves from this process. The conceptual art and performance art movements of the seventies and eighties were conscious attempts to take art off the walls of 'traditional' art galleries and to "de-objectify" art. They were concerned to keep art fresh and changing, and not to leave behind any relics that could be usurped by anyone else. Today the multimedia capability, the immediacy and the ephemeral qualities of the Internet are providing a vehicle suited to the intention of many who consider themselves experimenters in the field of art- for the sake of art. Examples of audio in contemporary artOnly
works that may be referenced via the internet have been selected as
examples for you investigate in relation to digital audio as art in a contemporary
sense. The representative overview is by no means a comprehensive one. Some attempt has been made
to categorise the artists and their work according to the following broad
fields according to distinctive contexts: performance art and art events;
Internet, multimedia and software art; environmental art; conceptual,
political and radical art; and alternative, digital audio “music”. All of the
following hyperlinks were active at the time of writing. Apologies if you
find any that have died in the meantime.
1/ Performance art and art eventsenoweb http://music.hyperreal.org/artists/brian_eno/ More
mature students may recognise the name “Eno” from his 1970’s association
with the popular band, “Roxy Music”. Brian Eno was the original
synthesizereist, and by twiddling dials on mixers and phasers, he
texturized the tone of the band. These days he produces sound tracks for
movies, TV and multimedia and is an active artist in the field of
installation art. He makes a mockery of the categories proposed for this
survey because he fits into all of them and more… Merzbow
[kunstradio] http://kunstradio.at/SPECIAL/LIVE/MERZBOW/index_e.html "Sound
work is an accumulation of pleasure, and the desire for pleasure is
endless. Maybe the motivation of MERZBOW is to build a Pleasuredome of
Noise - to increase power and difference…" Masami Akita/Merzbow. Live and
recorded sound events are streamed from this site and associated
links. noweb.org
[nomusic streaming event] This
is a call to action for a particular international streaming event that
occurs on 10th September 2002. There is an archive of previous video/audio
streaming events also. RE:COMBO http://www.manguebit.org.br/recombo/ “multimedia
project of collaborative sound + vision production. The experience mixed
the audiovisual material send by the collaborators from all over the world
to RE:COMBO, with texts produced for the event with a 18 hours DJ set and
Live P.A. during the "Abril Pro Rock Festival" (April 19-21, 2002) click
around and take a look on the experience here.”
[sic] Dialtones.
A telesymphony http://www.flong.com/telesymphony/ Documentation
of a concert performed entirely through the ringing of the audience's
mobile phones. flaming
lips http://www.flaminglips.com/cmp/bbox.htm Documentation
of the ”boombox experiments” of 1997. "Most
times when you walk into a rock show it's like.. you already know exactly
what will happen. I hope that people can come to these shows with the
whole slate wiped clean...." - Wayne Coyne 1998 Symphony
for dot matrix printers http://www.sat.qc.ca/the_user/dotmatrix/en/intro.html Self-explanatory,
isn’t it?. Bill
Viola http://www.artmuseum.net/viola2/fr_splash.html Well
established, “grand Daddy” of multimedia performance
art. 386DX http://www.easylife.org/386dx/ Synchronized
text-to-speech and midi synthesis. Sort of fits the following category
too. 2/ Internet, multimedia and software artartstream http://www.mediascot.org/artstream/ “artstream
is an experimental project exploring the potentials of artists' use of
streaming media. artstream comprises occasional projects with live and
prerecorded material.” soundtoys http://www.soundtoys.net/a/indexa.html “Artists
who use new musical interfaces and explore the relationship of the audio
visual. The interface as an experience for play and interaction. Works
exhibited express a current fascination to provide a different sort of
musical experimentation.” Many
of the works employ what have come to be known as generative techniques.
Using code they provide interactive experiences that respond to user input
and so each experience is unique. The
Central City http://www.thecentralcity.co.uk/ This
is just one example of generative audio-visual work for the Internet by
this prolific artist who goes by the name Stanza. More
generative art and music… http://www.imaja.com/change/tonecolor/genartmus.html This
site offers a short compendium of works in this genre researched by Greg
Jalbert. Phillip
Natzke Phillip
is probably more of a visual artist but he does also work with sound and
his work on the latest Mick Jagger video clip sort of qualifies him for a
mention here. Freznel
Lizard http://www.activewebimages.com.au/frezard/index.html Audio
loops combined with photomedia by yours truly [alias ‘spans’] which was
included in the on-line exhibition called “Post-Cagian Interactive Sounds”
at the Machida City Museum of Graphic Arts, Japan, in 2001. For the
complete exhibition see: http://art.by.arena.ne.jp/mcmogatk/2001/ Algorhythm http://www.activewebimages.com.au/algo/index.htm Another
work by moi in collaboration with Adelaide beat-loop artist, Matthew
Hawker. This one was included in an international exhibition called “Tech
Flesh”, at ctheory multimedia: http://ctheorymultimedia.cornell.edu/issue2/ 3/ Environmental artblack
hole – sound acts http://www.blackhole.cymes.net/home.htm “black
hole - sound acts is a laboratory for audio/visual arts projects founded
in 1997 by Elke Utermöhlen and Martin Slawig - home base in Braunschweig/
Germany. The
laboratory develops sound and video installations, sound objects,
interactive environments and performances.” Singing
Bridges http://www.singingbridges.net/about/index.htm Australian
artist, Roz Cheney, travels the world playing the cables of stay-cabled
and suspension bridges as musical instruments, recording the results and
presenting them as sonic sculpture. Infrasonic
Soundscape http://www.thejetty.org/thesis/ “…an
interactive online artwork created by Hidekazu Minami, is an interface
which articulates an idea of New York City becoming an instrument and a
sonic geographical browser by mapping the city with the ambient
sounds.” Wild
Sanctuary http://www.wildsanctuary.com/frameset.html “...the
voice of the natural world” [Not sure if this is art- you
decide!] 4/ Conceptual, political and radical artplundertronics
/ improbable music / somnambulab “Back
in the 80's, lo-fi music savant John Oswald released a homemade CD called
Plunderphonic that sampled and shredded pop artists from Metallica to
Michael Jackson to Bing Crosby. The goal of the CD was not merely to make
brilliantly mutated music, but to question the copyrighting of audio—when
does one person's composition become someone else's? Oswald was sued and
forced to recall all the CDs. Now the entire illegal CD is available
online for free in mp3 format. Download and jam at your own risk.” -- Curt
Cloninger at rhizome.org. Ken
Overton http://eamusic.dartmouth.edu/~kov/soundArt/ For
further reading you may like to explore this site. You will find links to
theoretical discourses on the subject of sound art along with endless
extra-topical rants. 5/ Alternative, digital audio “music”The
following sites promote audio art in the sense that “it is music, Jim, but
not as we know it”: Australia
Adlib http://www.abc.net.au/arts/adlib/about.htm Digital
Music Archives http://www.digital-music-archives.com epitonic
References[1] Source: http://www.dictionary.com [accessed 5 June 2002] [2] source: http://www.english.upenn.edu/~afilreis/88/cage-quotes.html [accessed 7 June 2002]. |